Houdini 10: Exploring the Duplicate SOP

Posted on Saturday, 19 September 2009
Houdini: Metaballs animated from particles.
Houdini 10: Making use of the Triangulate 2D SOP

Today I explored the Duplicate SOP in Houdini – I used it to create multiple iterations of a simple box geometry with each copy scaled and offset. I tried this out in a chain of duplicate SOPs, to create a 3D cube of boxes or spheres (using a switch). Rendered in Mantra; using only Area Lights for lighting:

Houdini: Metaballs animated from particles.
Houdini 10: Making use of the Triangulate 2D SOP

2 Comments »

  • Iman said:

    ThanX, looks real nice. i like that sphere edit.

  • CG tutorial said:

    Oh Great! Watching all the videos I would suggest the it was a great pleasure exploring about duplicate SOP and enhancing my knowledge.

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