Houdini 10: Exploring the Duplicate SOP

Posted on Saturday, 19 September 2009
Houdini: Metaballs animated from particles.
Houdini 10: Making use of the Triangulate 2D SOP

Today I explored the Duplicate SOP in Houdini – I used it to create multiple iterations of a simple box geometry with each copy scaled and offset. I tried this out in a chain of duplicate SOPs, to create a 3D cube of boxes or spheres (using a switch). Rendered in Mantra; using only Area Lights for lighting:

Houdini: Metaballs animated from particles.
Houdini 10: Making use of the Triangulate 2D SOP
Anders Sundstedt Photo

Anders is the Founder and Owner at Sundstedt Animation, where he creates handcrafted animated explainer videos, music videos and whiteboard videos. He lives in Glasgow, Scotland and enjoys film and photography. You can follow him on LinkedIn, Google+, Twitter and Instagram.

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