Houdini 10: Exploring the Duplicate SOP

Posted on Saturday, 19 September 2009
Houdini: Metaballs animated from particles.
Houdini 10: Making use of the Triangulate 2D SOP

Today I explored the Duplicate SOP in Houdini – I used it to create multiple iterations of a simple box geometry with each copy scaled and offset. I tried this out in a chain of duplicate SOPs, to create a 3D cube of boxes or spheres (using a switch). Rendered in Mantra; using only Area Lights for lighting:

Houdini: Metaballs animated from particles.
Houdini 10: Making use of the Triangulate 2D SOP
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