SIGGRAPH Course – Gazing at Games: Using Eye Tracking to Control Virtual Characters

Posted on Saturday, 31 July 2010

I have attended the very interesting SIGGRAPH course on Eye Tracking to Control Virtual Characters at this years SIGGRAPH (2010).

gazing at games book

About the Book:

Gazing at Games: An Introduction to Eye Tracking Control (Synthesis Lectures on Computer Graphics and Animation) Paperback – 12 Mar 2012

“Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments.”

Buy the Book Here


Interested in working together? We do not work with just anyone. Please fill out this form and we’ll follow up. Or call Anders Sundstedt: +44 7531 800 711.

Your name*

Your email*

Your website

How can we help? Details please!*

  By using this form you agree with the storage and handling of your data by this website. Privacy Policy. *

* Indicates Required

Back To Top

Don`t copy text!