Animation Mentor – Planning & Workflow Webinar

Posted on Friday, 7 August 2009
Customising your Wacom Tablet for Maya
Houdini Channel Editor: Introduction

webinar_plan As you’ve probably already guessed, occasionally I’ll be posting random content that I think you might be interested in.

I have just studied the four part Webinar from two of the authors from Animation Tips & Tricks Volume II. I learned some great things from this.

PLANNING AND WORKFLOW WEBINAR (Animation Mentor)
Original Airdate: April 18, 2009

Wayne Gilbert and Keith Sintay shared their professional knowledge on good planning and workflow and how it is essential in creating great animation.

I found this webinar very helpful, and I am looking forward to future webinars by these guys.

Among other things; Keith showed his animation technique to Animate in Linear, not splines. I have setup Houdini now to work Linear.

A summary of some of the things I learned about from this webinar on Character Animation:

  • Don’t leave neck in default rig pose.
  • Set key on all controls in frame 1
  • Put leg’s in a more realistic angle.
  • Eyes are normally in world space
  • Remember REVERSALS!
  • Counter what you do!
  • Work in multiples of 5 or 10 frames (whole numbers). Block out animation.
  • Find key poses using video reference.

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Customising your Wacom Tablet for Maya
Houdini Channel Editor: Introduction

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