Animation Mentor – Planning & Workflow Webinar

Posted on Friday, 7 August 2009
My Road to Learning Character Animation in Houdini: Step 1 - Key Poses
See you at SIGGRAPH2008!

webinar_plan As you’ve probably already guessed, occasionally I’ll be posting random content that I think you might be interested in.

I have just studied the four part Webinar from two of the authors from Animation Tips & Tricks Volume II. I learned some great things from this.

Original Airdate: April 18, 2009

Wayne Gilbert and Keith Sintay shared their professional knowledge on good planning and workflow and how it is essential in creating great animation.

I found this webinar very helpful, and I am looking forward to future webinars by these guys.

Among other things; Keith showed his animation technique to Animate in Linear, not splines. I have setup Houdini now to work Linear.

A summary of some of the things I learned about from this webinar on Character Animation:

  • Don’t leave neck in default rig pose.
  • Set key on all controls in frame 1
  • Put leg’s in a more realistic angle.
  • Eyes are normally in world space
  • Remember REVERSALS!
  • Counter what you do!
  • Work in multiples of 5 or 10 frames (whole numbers). Block out animation.
  • Find key poses using video reference.


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My Road to Learning Character Animation in Houdini: Step 1 - Key Poses
See you at SIGGRAPH2008!
Anders Sundstedt Photo

Anders is the Founder and Owner at Sundstedt Animation, where he creates handcrafted animated explainer videos, music videos and whiteboard videos. He lives in Glasgow, Scotland and enjoys film and photography. You can follow him on LinkedIn, Google+, Twitter and Instagram.

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