Materials/Lighting/Mantra – Houdini

Posted on Saturday, 3 January 2009
Procedural Geometry in Houdini
Houdini Mantra Render -> Reflective Materials

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Just a test render using a Point Light and an Area Light, Area Map, skin SSS shader. Kind of looks like some planet that’s had an impact of some sort. This was experimenting with Mantra renderer and basic lighting / materials, as part of learning more Houdini 9.5.

Procedural Geometry in Houdini
Houdini Mantra Render -> Reflective Materials

Anders is the Founder and Owner at Sundstedt Animation, where he creates handcrafted animated explainer videos, music videos and whiteboard videos. He lives in Glasgow, Scotland and enjoys film and photography. You can follow him on LinkedIn, Google+ and Twitter.

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