3D Tracking & CG Integration Test

See you at SIGGRAPH2008!
Test: Integrating Maya Camera in After Effects

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Today I have worked out how to do a free camera tracking and later integrate this with a CG object simulation. I rendered out shadows as separate render pass and composited making some adjustments and adding matching noise to CG layers.

See you at SIGGRAPH2008!
Test: Integrating Maya Camera in After Effects

3 Comments »

  • stefan said:

    hej
    this was in houdini right_
    by free do you mean moving it manually frame by frame?
    or which free 3d tracker did you use? old icarus?
    we have the same blue chair
    tack
    s

  • Anders (author) said:

    yes this was in houdini. now I need to check what tracking software I used for this test I did as a way of learning tracking; but by free I think I meant it was done ‘without placing any markers’ in the scene I think (and not having any measurements of the location etc.) I was probably reading the manual of the tracking software where they likely referred to it as ‘free tracking’, if I remember correctly.

    I need to take that up again and become better at tracking and CG integration I find it very interesting; especially for using with houdini 10 apprentice.

  • CG tutorial said:

    It was amazing to know about the 3D Tracking and CG integration test.All these kind of development have simplified our lifestyle.

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