3D Practice: Houdini 11 – Mantra Rendering

Posted on Thursday, 25 November 2010
3D: Houdini 11 - Tracking & Animation - Step 1
3D: Image - Cells

Today I have been studying Maya 11 Mantra rendering and lighting today and created these images in the process. I used Environment Light and Sky Environment Map, some available geometry, Mantra Physically Based Rendering, F-Stop 64, Tile Size 32, Max Ray Samples 20, Reflect and Refract Limit 20, 640×480 resolution (Apprentice Version). Some post color correction etc. Next I want to learn Mantra more in-depth. I’ve decided to focus on Houdini 11, Mantra and put all the other training and software to the side for a while. Did a 2nd render from above with some different color adjustments.

READY TO PARTNER? – CONTACT US FOR A FREE QUOTE!

Please fill out this quick animated video form and we’ll follow up.
Or call Anders Sundstedt: +44 (0) 7531 800 711.

Your name*

Your website

Your email*

How can we help? Details please!*

 By using this form you agree with the storage and handling of your data by this website. Privacy Policy. *

* Indicates Required


Back To Top

3D: Houdini 11 - Tracking & Animation - Step 1
3D: Image - Cells