3D Practice: Houdini 11 – Mantra Rendering

Posted on Thursday, 25 November 2010
3D: Houdini 11 - Tracking & Animation - Step 1
3D: Image - Cells

Today I have been studying Maya 11 Mantra rendering and lighting today and created these images in the process. I used Environment Light and Sky Environment Map, some available geometry, Mantra Physically Based Rendering, F-Stop 64, Tile Size 32, Max Ray Samples 20, Reflect and Refract Limit 20, 640×480 resolution (Apprentice Version). Some post color correction etc. Next I want to learn Mantra more in-depth. I’ve decided to focus on Houdini 11, Mantra and put all the other training and software to the side for a while. Did a 2nd render from above with some different color adjustments.

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Anders is the Founder and Owner at Sundstedt Animation, where he creates handcrafted animated explainer videos, music videos and whiteboard videos. He lives in Glasgow, Scotland and enjoys film and photography. You can follow him on LinkedIn, Google+ and Twitter.

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3D: Houdini 11 - Tracking & Animation - Step 1
3D: Image - Cells
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