My Road to Learning Character Animation in Houdini: Step 1 – Key Poses

Posted on Friday, 7 August 2009
Street: 2d
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Starting to learn character animation

Starting to learn character animation, I felt I had to start somewhere. As I had a moment tonight to have a look at character animation in Houdini; I started off by learning to pose this character using it’s controls in a Key Pose I found interesting; as seen in this image. The character is in a key position; with contact on both feet and his right hand to the floor. Quickly rendered done with global illumination.

This was for me the 2nd attempt so far to pose a character; using IK Controls to create this pose. I think starting with learning to pose a character would be a good idea before starting with the actual first attempt with animation later.

I am going to be reading the Animator’s Survival Kit for principles of animation; as well as consulting some of the books I have on general 3D graphics. I have also ordered two new books today on Life Drawing to learn more about Key Poses and such.

If anyone can recommend any online guides to learning character animation; like a walk cycle as a start; by hand; please leave a comment here. Also; when would you generally recommend IK vs. FK for a beginner animator? I understand that some animators use FK for some things and IK for example for the hands; how do one combine the two practically?

Please do post links to FREE character animation tutorials.

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Street: 2d
Customising your Wacom Tablet for Maya